April 2017
April 2017
I worked on Elemental as a visual effects artist and was responsible for the fluid simulations in the water and air shots. Some of the simulations ran for multiple days and produced huge amounts of data which needed to be managed.
Furthermore I developed several Houdini pipeline- and fx-tools, which were used by the other effects artists as well.
Air simulation layers
Water simulation layers
The Trailer was nominated for a Visual Effects Society Award for “Outstanding Visual Effects in a Student Project”.
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